Games

Original games and interactive systems that exercise the studio's production, direction, testing, and release machinery through playable work.

15products
14openable now

Loafer's Bad Yard Day

A mobile-first tower-defense roguelite about improvised household defenses, escalating bug armies, and a talking cat with suspiciously ancient knowledge.

Pre-production · working titleEnter the game world →

The side division where production systems become playable.

Games are an original studio practice and a demanding proof surface, not the primary client offer.

Different interaction models, not duplicate screenshots.

Cock Fight 2000 neon rooster fighting prototype.GamesOpenable
Playable Godot web build + reviewed concept recordCombat laboratory + direction archive

Cock Fight 2000

A Miami crime-survival fighting RPG in development, anchored by a proven combat laboratory and a durable visual-direction record.

A side-on fighting prototype proving deterministic combat, tactical AI, and impact foundations—now paired with a permanent direction archive for the planned character-first Miami campaign.

BrowserGodot

The rest of the shelf, with the labels still on.

12 additional products with their stage, proof boundary, and the next useful route.