Give the lift time
Borrow the fan’s finite time beat and transfer it to the stalled service lift.
Symposium Studios / Game prototype
Siphon motion and time from one object, give it to another, and repair an impossible chain of cause and effect.

The current vertical slice
Borrow the fan’s finite time beat and transfer it to the stalled service lift.
Borrow the cart’s rightward pulse and give it to the now-powered lift.
The lift carries one cup to the hatch. The hatch opens. Replay becomes available.
Runtime captures
These are accepted desktop captures from the completed Tea Counter slice—not concept art or a public release trailer.




A recoverable wrong turn
The cart’s pulse can go to the bell instead. It is a truthful alternate result: the room shows why the lift remains short of motion, and Restart returns the exact deterministic opening state.
Prototype status
Desktop mouse input was tested; the game uses a shared point-input seam intended to cover touch. The completed evidence includes a reduced-motion desktop journey.
It does not claim iOS or device validation, Apple signing, store availability, title clearance, player feedback, commercial performance, or public release.
Inspect the evidence trail