

Punk editorial / story collage
Mara Vex
Now pushed into bright, hot coral Miami night: zine grit, funny rooster style and story-rich locations.
Lead fit: Best for campaign texture, character attitude and cutscene rhythm.
Symposium Studios / Product Direction Review
Decision package
The artwork below is an original exploratory direction set—not a promise that campaign, roster or economy production has begun. The existing combat laboratory is real; human feel acceptance is still the first gate.
01 / Concept gallery
Every expanded board explicitly covers a character portrait, battle screen, overworld, cutscene UX, N64 box-art thought experiment, environment keyframe and two battle-stage directions. The new Miami riffs build directly on the favored sunny coastal crime-comedy language; the original darker boards remain as historical reference.


Punk editorial / story collage
Now pushed into bright, hot coral Miami night: zine grit, funny rooster style and story-rich locations.
Lead fit: Best for campaign texture, character attitude and cutscene rhythm.


Ornate retro-console spectacle
Brass, violet, flamingo pink and theatrical silhouettes. Treats every bout as a ceremonial main event.
Lead fit: Best for iconic box art, bosses, faction hierarchy and arena grandeur.


Sun-bleached Southern-Gothic worlds
Humid roadside Florida, pink flamingos and human-scale character comedy—more life than gloom.
Lead fit: Best for the stable, district travel, emotional stakes and lived-in locations.

Graphic nightlife / motion systems
Acid-color kinetic graphic language that makes combat UI and impacts instantly legible.
Lead fit: Best for fight HUD, motion language, menus, trailers and modern readability.

Production pixel-art technical direction
Grounded materials and disciplined silhouette engineering designed to survive animation and modular gear.
Lead fit: Best for the actual character/stage production bible and equipment pipeline.

Miami pulp comedy / key art
Pool-blue, salmon-pink, palm-lit crime comedy with brash adult personality and deliberately silly glamour.
Lead fit: Best for a lighter flagship tone, promotional key art and character costume energy.

Arcade cabinet comedy
Chunky chrome, roller-rink color, food-court chaos and the loudest possible readable game language.
Lead fit: Best for approachable visual comedy, stage concepts and joyful arcade feedback.

Tropical crime-comedy costume
Pastel concrete, carnival heat and big fashionable rooster silhouettes built for memorable loadouts.
Lead fit: Best for fashion, roster differentiation, stable life and bright worldbuilding.

Coastal luxury crime-comedy
A polished yacht-club underworld: coral villas, cream linen, chrome, money, pools and gloriously overdressed roosters.
Lead fit: Best for aspirational stable fantasy, premium rival factions and glossy campaign key art.

Day-glo beach arcade
The most ridiculous option: roller rinks, inflatable danger, fruit-cocktail hardware and euphoric arcade readability.
Lead fit: Best for approachable comedy, stage personality and immediate game-feel presentation.

Elegant tropical noir comedy
Bougainvillea, tile, sunset hotel glamour and high-status rooster crime families with real fashion silhouettes.
Lead fit: Best for a richer campaign world that stays playful, colorful and adult.
02 / Selection lens
Solenne remains the safest production lead because modular fighters and equipment have to read in motion. Juno supplies the desired funny Miami pulp attitude, Keon shapes readable combat/UI energy, and Lolo makes the roster and stable look worth collecting. Mara, Ivo and Nia remain useful contrast references—not the base tone.
03 / Master plan
Months are planning bands, not commitments. Green is completed/proven; amber requires product approval; slate is downstream work.
Source of truth: PROJECT_BIBLE.md and PRODUCTION_PHASES.md in the game project. This public page is a review layer, not a substitute for production tracking.