What was built
- Deterministic-minded 1v1 through 6v6 combat.
- Directional attacks, guard, dodge, stamina, poise, wounds, and ranged pressure.
- Godot browser build with a retained Phaser fallback.
A mortal gladiator combat system where spacing, stamina, wounds, and commitment matter.
A top-down action roguelite RPG prototype built to prove deliberate combat before the larger city, career, and legacy systems are added.

What was built
Visible receipts


Public boundary
This is a prototype combat slice, not a finished vertical slice or released game.
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