← All Games
GamesCombat laboratory + direction archivePlayable Godot web build + reviewed concept recordVerified 2026-07-15
Cock Fight 2000 logo.

Cock Fight 2000

A Miami crime-survival fighting RPG in development, anchored by a proven combat laboratory and a durable visual-direction record.

A side-on fighting prototype proving deterministic combat, tactical AI, and impact foundations—now paired with a permanent direction archive for the planned character-first Miami campaign.

Cock Fight 2000 neon rooster fighting prototype.
The current dirty-fighting combat lab.

A persistent fight-driven RPG cannot carry weak fights or an unfocused art direction; combat readability and an approved character/world canon have to precede expansion.

  • Eight authored attacks, throws, guard, parry, knockdown, and meter.
  • Human, local versus, and seeded AI modes.
  • A durable visual-direction archive and a 51-asset approval workspace with revision-JSON export.
  • Playable browser combat export.
  • Deterministic combat and AI suites.
  • Original rooster atlas, arena presentation, audio, and impact effects.
  • Permanent art-direction archive with named source assets, approval decisions, notes, and revision receipt export.

The public build is a combat lab and direction artifact. The persistent campaign, final production art, and broader character roster remain future work.

Games, with receipts.