What was built
- Eight authored attacks, throws, guard, parry, knockdown, and meter.
- Human, local versus, and seeded AI modes.
- A durable visual-direction archive and a 51-asset approval workspace with revision-JSON export.

A Miami crime-survival fighting RPG in development, anchored by a proven combat laboratory and a durable visual-direction record.
A side-on fighting prototype proving deterministic combat, tactical AI, and impact foundations—now paired with a permanent direction archive for the planned character-first Miami campaign.

What was built
Visible receipts


Public boundary
The public build is a combat lab and direction artifact. The persistent campaign, final production art, and broader character roster remain future work.
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