
Exact chord choice
Named-note collection and an intentional three-note mapping are visible as actual runtime evidence.
Symposium Studios / Development record
This is the retained development trail for a bounded machine-god encounter: its promise, evidence-led revisions, accepted runtime checks, and the limits it does not hide.
The original promise
Requiem Circuit began with an explicit constraint: grazing should collect named tonal families, not fill an anonymous meter. The player must decide how to complete a three-note chord, and its exact outcome must become both a combat tool and an arrangement layer.
The completed slice is one 210-second stabilization encounter. Lumen, Cinder, and Vesper carry different color, shape, and motion reads, allowing a player to thread a graze lane while deciding whether to protect or finish a partial chord.
Chronology
Rejected a generic graze meter: named tonal families must form an intentional three-note decision with a paired combat-and-arrangement consequence.
Set sacred-tech direction around an ivory Cantor craft and near-black machine cathedral, then held scope to one 210-second stabilization encounter.
Accepted 81 stable source/runtime/provenance records and proved graze precedence, re-entry, chord mappings, pointer parity, recovery, restart, and result paths.
Four producer submissions closed the actual scene-input, chord, recovery, mute/reduced-motion, and native portrait evidence gaps.
The first playtest evidence lacked an actual-scene entrypoint; the correction then covered success, incomplete, recovery-success, restart, and paused accessibility routes.
The local story received a mobile-fit correction; the final audit reran import, acceptance, replay, designed-scene, playtest, asset, and story checks.
Evidence, not atmosphere
The acceptance record is desktop-only and specific. Nothing here substitutes for device work, release review, or external player study.

Named-note collection and an intentional three-note mapping are visible as actual runtime evidence.

Muted and reduced-motion state remains explicit while leaving the fixed-step gameplay authority unchanged.

The corrected playtest entrypoint covers a distinct actual-scene success result, not merely a scripted claim.
Observed validation
Boundary and next decision
This completed slice does not prove iOS/device behavior, export, physical touch/audio/haptics, Apple signing, App Store readiness, title clearance, public release, player response, analytics, accounts, commerce, or network services.
The next human-led decision is whether to authorize a platform/title-clearance and device-validation plan after reviewing this case study, or retain the work as a desktop-evidenced portfolio prototype.
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