What was built
- Dice, cards, reels, heat, luck, focus, contracts, and charms.
- Three-act run map with reward drafts, shops, and bosses.
- Seeded saves and responsive presentation.
A no-real-money roguelite about bending cards, dice, reels, heat, and house rules.
A score-chasing run game with encounters, charms, contracts, shops, risk pressure, upgrades, and bosses across multiple acts.

What was built
Visible receipts


Public boundary
No betting, payouts, user accounts, real currency, or gambling monetization.
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