Pick up the order
Take the active cargo and read its matching delivery bay before the 90-second shift closes.
Symposium Studios / Game prototype
Deliver impossible cargo through a warehouse that rebuilds itself around every success and mistake.

The current vertical slice
Take the active cargo and read its matching delivery bay before the 90-second shift closes.
Take the long safe route or make the shorter risky run through a warehouse built for that trade.
A wrong bay, expiry, or major damage earns a strike and changes L1 to Ice on the next tick.
Ice cuts brake and turn response by 25%, but the safe route remains. Three strikes or expiry ends the shift with a deterministic restart.
Runtime captures
These are accepted desktop gameplay captures from the completed slice—not concept art, a trailer, or a public release claim.




A penalty you can steer through
Ice lowers brake and turn response by 25%. That change is designed to be readable in the route, controls, and order context—not as a hidden punishment. Mirrored controls, Reduce Motion, and disabled-haptics settings are part of the accepted desktop evidence.
Prototype status
The slice is a single-player Godot 4 desktop prototype with keyboard, controller, and touch-equivalent input paths. It is not an iOS build, store listing, hosted game, or public release.
The working title has not received legal clearance. No account, online service, monetization, multiplayer, player-feedback, or production-metric claim is made here.
Inspect the evidence trail