Scenehand

Symposium Studios / Process Record

We make the work legible before we make it loud.

Scenehand is a camera-first iPhone instrument. This is the honest trail: a functioning V1, an open design review, a stated selection, and a screen system that can now be built without losing the product underneath it.

01Working product truthWide explorationExplicit choiceBuildable system
01Open chapter ↗

The working instrument

A real local iPhone build made the product truth visible before styling took over.

02Open chapter ↗

Explore widely

Twelve buildable directions tested what a creative camera could feel like without changing its scope.

03Open chapter ↗

Choose with intent

Mina Kuroda leads the visual system; Fernanda Ruiz lends clarity to selection and irreversible actions.

04Open chapter ↗

Make the system

The selection becomes eight connected camera, control, Gallery, and review screens.

What this demonstrates

Not a moodboard. A decision system.

Start with proof. We first put the real constraints, working flows, and rough edges in view.

Explore in public. We create distinct, buildable hypotheses rather than one aesthetic with different wallpaper.

Name the decision. The selected ingredients and their jobs are written down before implementation starts.

Keep the receipt. Clients can see what changed, why it changed, and what remains to be tested.

The current state

Mina leads. Fernanda clarifies.

The new silver-and-cobalt system keeps the camera image dominant. Gallery selection, stabilization, saving, and deletion get the direct hierarchy a real camera workflow needs.

See the full screen run