Scenehand
← Design story

Chapter 03 / The selection

One lead. One borrowed superpower.

After twelve distinct, buildable directions, the selection was not a vague blend: Mina Kuroda leads the visual expression. Fernanda Ruiz contributes Gallery and destructive-action clarity—only where that clarity does real product work.

Mina Kuroda's Scenehand design direction.

Visual lead

Mina Kuroda

Silver, cobalt, image-first, and restrained. Her direction gives Scenehand a premium-object language that makes the camera preview feel like the hero.

  • Pearl and brushed-silver surfaces
  • Cobalt as the disciplined active signal
  • Quiet utility chrome around a dominant image
Fernanda Ruiz's Scenehand design direction.

Clarity borrowed

Fernanda Ruiz

Her contribution is deliberately narrow: selection, bulk actions, Save, and Delete should be legible on the first pass—especially when the user has a real clip to protect.

  • Obvious selected state
  • Fixed bulk-action hierarchy
  • Unmistakable destructive affordance

Decision rule

Keep the camera cinematic. Keep decisions plain.

That separation is the whole synthesis. It protects Scenehand from becoming either a generic phone camera or a beautiful instrument that makes a user think too hard before saving a take.

See the original 12-direction review →Next: see the system run →