Scenehand
← Design story

Chapter 04 / Full screen run

Make the image the instrument.

Eight connected screens translate the selection into an implementable product system: pearl, frost, brushed silver, deep ink, cobalt for active intent, and red only when recording or deleting.

Redesigned Scenehand Camera idle screen.

01 / Screen system

Camera idle

The live image breathes; the control rail stays quiet.
Redesigned Scenehand Camera settings screen.

02 / Screen system

Camera settings

The capture config reads as a fast, calm sheet.
Redesigned Scenehand Audio screen.

03 / Screen system

Audio

Three treatments, a real selected state, no console cosplay.
Redesigned Scenehand Video screen.

04 / Screen system

Video

Looks become scannable while intensity and Character stay visible.
Redesigned Scenehand Take Gallery screen.

05 / Screen system

Take Gallery

Selection, Stabilize, Save, and Delete gain deliberate hierarchy.
Redesigned Scenehand Empty Gallery screen.

06 / Screen system

Empty Gallery

The absence of takes still points back to a clear action.
Redesigned Scenehand Take review screen.

07 / Screen system

Take review

Stabilize sits beside Retake and Share; Save to Photos is unmistakable.
Redesigned Scenehand Local build details screen.

08 / Screen system

Local build details

A QA-only status sheet is concise and calm.

A visible progression

V1 gave us the function. The redesign gives it a point of view.

Nothing essential was invented in the visual pass. The design work concentrates the camera experience, makes the stored-take workflow legible, and turns a local build into a product that can be explained at a glance.

Compare against V1 →
Scenehand V1 camera screen for comparison.Redesigned Scenehand camera screen for comparison.