What was built
- Structured brief, art direction, character lock, and animation schema.
- Provider, imported, and deterministic frame paths.
- Review cockpit, sprite packing, release archive, and engine guidance.
Turn a rough character idea into a coherent, reviewable, engine-ready sprite pack.
A guided AI asset production engine spanning intake, structured specifications, prompt compilation, frames, QA, sprite packing, review, and export.

What was built
Visible receipts


Public boundary
The public proof shows an original demonstration character and generated pipeline artifacts, not copied game IP.
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