What was built
- Mapped sixteen-room dungeon.
- Lantern, hammer, and hookline progression.
- Touch controls, checkpoints, enemy variety, and boss phases.
A sixteen-room action-adventure built around tools, gates, combat, and a real boss route.
A compact top-down dungeon with movement, combat, checkpoints, map objectives, keys, tool teaching, enemy variety, and a multi-phase boss.

What was built
Visible receipts


Public boundary
An original static game build. It is a compact demonstration, not a full commercial adventure.
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