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COCK FIGHT 2000 / NAME PENDING

THE COAST OWES YOU NOTHING.

A tropical crime-survival RPG where the fighting game is the main event.

Persistent careerLose ground, not your entire run.
Fight-firstTop-down city life makes fights matter; it does not replace them.
Character-firstBespoke fighters, moves and animation over inventory bloat.
Bright dangerPastel wealth, crime-comedy and underdog heart.

Approved inspiration phase

Miami character canon

Juno Maraschino and Cassette Domingo establish the production tone. Lolo Calypso owns later travel/world expansion. Miami cocks are upright, human-bodied anthropomorphic characters; true birds are a deliberate later relative-world exception. These are design anchors, not production assets.

White-suit protagonist

ANCHOR

White-suit protagonist

The visual anchor: an upright, expressive underdog—not an animal bird.

Manager booking

ANCHOR

Manager booking

The always-available fight pipeline, with risk and negotiation.

Neon Roost

ANCHOR

Neon Roost

Top-down city layer: a small dense world, not a sprawling open world.

Pool fight

ANCHOR

Pool fight

The fighting game remains the highest-fidelity action surface.

Betting parlor

ANCHOR

Betting parlor

Spectator economy, social texture and second income pressure.

Street roster

ANCHOR

Street roster

Tattooed, hoodrat, old, young, fat, skinny: no Miami uniform.

Power roster

ANCHOR

Power roster

Promoters, owners, hustlers and family power with varied silhouettes.

Backyard crowd

ANCHOR

Backyard crowd

The white suit is unique; the city is a real range of people.

Relative-world travel

ANCHOR

Relative-world travel

Later field trips introduce true bird-bodied relatives deliberately.

Daily burn

ANCHOR

Daily burn

Cash, rent, condition and heat create the survival loop.

Recovery clinic

ANCHOR

Recovery clinic

Treatment and shortcuts have visible consequences.

Marina card

ANCHOR

Marina card

A luxury headline destination without losing the cast’s street texture.

New review batch

Next phase concept pack

A larger board for the upcoming desktop review. These pieces test how the new RPG scope feels across first-night play, roster variety, hub navigation, progression, recovery, cutscenes and late-game fantasy while keeping Miami's upright anthro character rule in view.

First night flow

PHASE CONCEPT

First night flow

The first 20-30 minute playable proof: apartment, booking, prep, fight, result, and return home.

Protagonist packet

PHASE CONCEPT

Protagonist packet

Face, body, outfit, pose and prop studies for the white-suit lead.

Manager and contacts

PHASE CONCEPT

Manager and contacts

The booking network: manager, bookie, landlord, club owner, mechanic, vendor and promoter roles.

Street roster lineup

PHASE CONCEPT

Street roster lineup

A wider Miami cast pass with varied ages, builds, class signals and fashion lanes.

Fight-screen motion

PHASE CONCEPT

Fight-screen motion

A brighter pool-card battle mockup with clearer jab, hook and kick intent.

Neon Roost overworld

PHASE CONCEPT

Neon Roost overworld

Top-down hub layer with apartment, store, booking, food, gym, fight lot and marina pressure.

Survival economy

PHASE CONCEPT

Survival economy

Cash, rent, food, injury, betting, side hustle, heat and daily consequence UI exploration.

Training and recovery

PHASE CONCEPT

Training and recovery

Gym, clinic, food, rest and conditioning as the loop between fights.

Relative-world travel

PHASE CONCEPT

Relative-world travel

The deliberate travel-only exception where true bird-bodied relatives appear outside Miami.

Cutscene UX

PHASE CONCEPT

Cutscene UX

Dialogue, relationship, heat, money and choice panels for story scenes.

Retro box art

PHASE CONCEPT

Retro box art

Late-90s cover-art energy for product positioning and shelf appeal.

Rags to riches

PHASE CONCEPT

Rags to riches

The long arc from busted apartment to club cards and marina luxury.

Archive / do not delete

Earlier direction exploration

The prior dark-noir boards remain available as contrast and production history; they are not the selected baseline.

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